A Gilgamesh that has reached the stars above. It is most effective at utilizing Ward-based abilities.
Tier: ★10
Skills:
Abilities:
Bastille II
You start battle with less Ward, but become more powerful as your Ward is recovered. Ward is automatically activated in battle and recovers each turn.
Ward Start: +12 turns
Ward Recovery: +7%
Bastille: +120%
Ward Power: +100%
Hercules
Your equipped off-hand will be more effective.
Second Chance
You have a chance to escape falling in battle.
Steadfast II
You are less likely to be afflicted with a status condition.
Collateral Damage IV
You swing your weapon quite flawlessly. Attacks have an additional chance to hit for an extra 30 percent damage to any opponent in battle.
Collateral Chance: +15% / Collateral Damage: +30%
Guardian
You have a 10 percent stat bonus when defending territories.
Settlement/Area Defense: +10%