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Deity

The ancient elves believed they could break the traditions of elemental alignment, but never quite succeeded. Deities, relics of this time, utilize unstable elemental affinities to gain both protection, and weakness, to the elements. These skilled warriors can wield equipment of the warrior, mage, or thief.
Tier: ★10

Skills:

Viperseal (Level 225)
Viperstrike (Level 225)
Sacreseal (Level 225)
Sacrestrike (Level 225)
Gloomseal (Level 225)
Gloomstrike (Level 225)
Lostseal (Level 225)
Loststrike (Level 225)
Neutra Eventualus (Level 225)
Viperseal II (Level 235)
Viperstrike II (Level 235)
Sacreseal II (Level 235)
Sacrestrike II (Level 235)
Gloomseal II (Level 235)
Gloomstrike II (Level 235)
Lostseal II (Level 235)
Loststrike II (Level 235)
Ultima (Level 245)
Ultima II (Level 250)

Abilities:

Apex III
You begin battle with your Apex meter partly filled. When the meter is full, Apex spells and Apex skills can be used.
The Deity
Deific Channel may be automatically cast while in battle.
Demigod
You become more powerful as your HP and mana decrease in battle.
Staying Power
Positive status effects last longer in battle while negative status effects fade faster.
Unstable Omnimancy
You have abandoned the traditions of the elements. For every turn in battle, you may be resistant, weak, or immune to some elements. When your Apex meter is filled, you will not be weak to any element.
Second Chance
You have a chance to escape falling in battle.
Steadfast II
You are less likely to be afflicted with a status condition.

Celestial classes:

Deity Ara
A Deity that has reached the stars above.
Deity Ursa
A Deity that has reached the stars above.
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